![]() ![]() Using lone wolf and +2 speed daggers (crafted at lvl11) really helps with the AP requirements and as you go in solo anyway, lone wolf is a perfect match :). In any case, you can always port out, wait for your cooldowns to come off and give it another go. Becuase I just beat Evyln and my whole party is level 7 and I have not touched jahan or Woolgraf at all. Is this cheesy? Hell yea, it abuses every single game mechanic they game to the scoundrel, but it's fun and really strong!Ĭharmed and crawling infestation might fail, but soulsap (-5 bodybuilding) helps a lot with that. I want to know attributes, skills, talents and abilities. Wait 5 turns for Adrenaline come off cooldown and backstab the weakest enemy to the death. Then go lower willpower -> soulsap -> adrenaline -> crawling infestation -> walk in the shadows (needs at least 17max and 10 turn action points) and watch the next one die. Go in to the fight with rapture (charm) and go invis (the aero version) and the camp will kill the charmed guy. You can play a cheesy scoundrel way and solo whole camps with it. I'm a few years late to the party, but I think crawling infestation is a really awesome scoundrel skill. It should do a LOT more damage for being a single-target master skill Then you examine him to get his exact health and the second it drops under 20 your scoundrel pops out and drops him like a bad habit with all the saved up AP he has from chilling out being invisible. You then spend your points to do whatever you can before going invisible (summon a bomb, ignore surfaces, whatever may be relevant to make use of your current AP) then you flank him once invisible and just kind of hang out, letting your other people hit him down to 20%, which, with some bosses, is still a pretty stupidly high number when you take their damage resistances into account. You have a meaty boss at half health and your scoundrel's turn comes up. Originally posted by Ssenkrad_II:Coup De Gra is actually worse, massive MASSIVE AP unless you are a level 5 scoundrel (and why would you be? The scoundrel master level skills are terrible, why would you blow through five whole points for just one more crappy master level scoundrel skill?) and only works on <20%? Needs to be 50% before I would even bat an eye at it as everyone can be dropped in 1-2 hits post level 15 anywaysĬoup De Grace, like a lot of things in TBS games, requires planning. Then again, I'm sure someone can make dagger Scoundrels work, just by always going invisible, mixing in Air magic with Scoundrel to just always be invisibile twice per battle for up to 8 turns or so or whatever it is, to allow things to just work (like Crawling Infestation, Wind up Toy, etc). Attributes are a characters basic stats that affect their health, offense and defense, weight capacity, sight, skill effectiveness, etc. I'm sure someone out there makes this work, by infecting someone, going invisible for 5 turns and waiting for all enemies to burst with a spider from a couple of Scoundrels. This page provides a summary list of all attributes and abilities in Divinity: Original Sin and Divinity: Original Sin Enhanced Edition. Realstically most of the Scoundrel branch is easily the worst of all in the entire list of skills for a character to invest in. ![]() If you wanted a summon well you could have just cast one (Decapitator, Elemental, etc). ![]() The main battle is over by then most likely. Coup de Grace could be a novice skill, crawling infestation/shadow step could be an adept skill. Crawling Infestation is definitely one of those "flavor" skills that doesn't live up to the hype of being a Master skill, nor any decent skill really. Scoundrel needed an AoE damage master level skill. Therefore this skill let's you land full critical hits with weapon combination such as dagger+sword.Hrm, talking about most Scoundrel skills is basically talking about woefully underpowered skills basically. While this skill requires a dagger to be performed, if you are dual wielding, you can freely choose a weapon of the other hand.In general, this skill does 40% more damage than 2 dual dagger basic attacks, but considering the weapons' elemental properties, chances to apply conditions and bonuses from some talents(such as +50% from Bully), the overall damage of this Skill in combat can be potentially lower than doing basic attacks instead.Bonuses from Backstab apply to this skill, meaning individual hits are counted as backstabs, although the final damage is multiplied by 0.7.Every hit individually can miss / be a critical hit.This skill gains negligible damage from high Dexterity.Deals 4 hits at 70% weapon damage each.This Skill will cost +2 AP for each level below the recommended one.8 turn(s) Cooldown (-1 at DEX 10 and 15)ĭamage dealt depends on your weapon's damage rating.ĭaggers Drawn is a Skill in Divinity: Original Sin Enhanced Edition.Erupt with a barrage of stabs and cuts and deal 70% (piercing) weapon damage each strike. ![]()
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